What are the keyboard shortcuts in Civilization V?
chicks1,02422 gold badges1414 silver badges2626 bronze badges
Daniel C. SobralDaniel C. Sobral
Civ 5 Show Resources
3 Answers
Keyboard shortcuts of Civilization 5
General Hotkeys
General Unit Hotkeys
Action Hotkeys
Air Unit Hotkeys
Civilian Unit Hotkeys
Have fun =)
AndersAnders2,6421515 gold badges3737 silver badges5959 bronze badges
Below is an image of the game shortcuts and options:
JonathanDavidArndt1,45688 gold badges1919 silver badges4848 bronze badges
Voravan WongdechVoravan Wongdech
The above list is missing one:
You can also change the key bindings in the XML file located at:
<install location>Sid Meier's Civilization VAssetsGameplayXMLUnitsCIV5Controls.xml
27.4k4343 gold badges132132 silver badges232232 bronze badges
Allan JudeAllan Jude
![Civ 5 icon codes Civ 5 icon codes](/uploads/1/2/3/7/123712957/709964220.jpg)
Not the answer you're looking for? Browse other questions tagged civilization-5keyboard or ask your own question.
From bitmaps to icons to cursors to string tables, every Windows program uses resources. Resources are those elements of a program that support the program but are not executable code. In this article, we will walk through some examples of the use of bitmaps, icons, and cursors from resources.
Location of Resources
Placing resources in the .exe file has two main advantages:
- The resources can be accessed more quickly because it takes less time to locate a resource in the executable file than it does to load it from a disk file.
- The program file and resources can be contained in a single unit (the .exe file) without the need for a lot of supporting files.
The Image Editor
First of all, we need to create a resource file. The default extension for resource files is .RES. Resource files can be created with Delphi's Image Editor.
You can name the resource file anything you want, as long as it has the extension '.RES' and the filename without the extension is not the same as any unit or project filename. This is important, because, by default, each Delphi project that compiles into an application has a resource file with the same name as the project file, but with the extension '.RES'. It's best to save the file to the same directory as your project file.
Including Resources in Applications
In order to access our own resource file, we have to tell Delphi to link our resource file in with our application. This is accomplished by adding a compiler directive to the source code. This directive needs to immediately follow the form directive, like the following:
Do not accidentally erase {$R *.DFM} part, as this is the line of code that tells Delphi to link in the form's visual part. When you choose bitmaps for speed buttons, Image components or Button components, Delphi includes the bitmap file you chose as part of the form's resource. Delphi isolates your user interface elements into the .DFM file.
To actually use the resource, you must make a few Windows API calls. Bitmaps, cursors, and icons stored in RES files can be retrieved by using the API functions LoadBitmap, LoadCursor, and LoadIcon respectively.
Pictures in Resources
The first example shows how to load a bitmap stored as a resource and display it in a TImage component.
Note: If the bitmap that is to be loaded is not in the resource file, the program will still run, it just won't display the bitmap. This situation can be avoided by testing to see if the bBitmap.Handle is zero after a call to LoadBitmap() and taking the appropriate steps. The try/finally part in the previous code doesn't solve this problem, it is just here to make sure that the bBitmap is destroyed and its associated memory is freed.
Another way we can use to display a bitmap from a resource is as follows:
Cursors in Resources
Screen.Cursors[] is an array of cursors supplied by Delphi. By using resource files, we can add custom cursors to the Cursors property. Unless we wish to replace any of the defaults, the best strategy is to use cursor numbers starting from 1.
Icons in Resources
If we look at Delphi's Project-Options-Application settings, we can find that Delphi supplies the default icon for a project. This icon represents the application in the Windows Explorer and when the application is minimized. We can easily change this by clicking the 'Load Icon' button.
Civ 5 Show Resource Icons On Map
If we want, for example, to animate the program's icon when the program is minimized, then the following code will do the job.
For the animation, we need a TTimer component on a form. The code loads two icons from resource file into an array of TIcon objects; this array needs to be declared in the public part of the main form. We'll also need NrIco, that is an Integer type variable, declared in the public part. The NrIco is used to keep track of the next icon to show.
In the Timer1.OnTimer event handler, IsMinimized function is used to see whether we need to animate our main icon or not. A better way of accomplishing this would be to capture the maximize/minimize buttons and than act.
Final Words
We can place anything (well, not everything) in resource files. This article has shown you how to use resources to use/display bitmap, cursor or an icon in your Delphi application.
Note: When we save a Delphi project to the disk, Delphi automatically creates one .RES file that has the same name as the project (if nothing else, the main icon of the project is inside). Although we can alter this resource file, this is not advisable.
Civ 6 is real good. I agree with most of the stuff that T.J. had to say about it in his enthusiastic . I think Civ 6's elegant map breathes a ton of life into the series, and I love the Pixar-quality expressions of the leaders. I like most of the UI, how much individual tiles matter, and that barbarians are smart and annoying. I think the changes to combat are smart.
But alongside these improvements are a pile of annoyances that I am compelled to put on the internet. Here are some discomforts that've sapped my enthusiasm for Sid's Sixth.
1. Adjacency bonuses: incredibly important, poorly expressed
This is the big one. When you're about to build a district, Civ 6 tells you what bonuses you'll get for that tile immediately—if I drop a campus beside two mountains, I'll get two bonus science per turn, for example. But you can't really check in on those adjacency bonuses mid-game. Is my aqueduct boosting my theater district? How much are my mines helping my industrial zone? It's bonkers that I can't just hover over a tile and have it tell me in detail what benefits it's giving me.
2. My kingdom for a tooltip
Likewise, some of Civ's biggest nuances go un- or under-explained. For my first playthrough, I struggled to figure out why a city I'd conquered was suffering occupation penalties hundreds of turns later because the (I guess) inconsequential topic of city conquering is afforded a single sentence in Civilopedia, which itself has tons of information gaps. What do you do with captured spies? If I agree to not move too close to my neighbor's borders, will I violate that promise if their borders advance, or if a scout passes by? What determines which type of artifacts spawn from an antiquity site? What's the threshold for gaining or losing the war weariness penalty? If I found a city atop a luxury resource, do I get it?
3. Amenity allocation
On that note: I like amenities. I think they're an interesting counterweight to population growth. But they aren't well explained. Civ tells you that amenities are distributed evenly between cities, automatically. But if I have four cities and five amenities, with equal population, who gets the fifth one? Again, it's frustrating to not have perfect information when you're deciding whether to build a zoo or a spy. It also took me too long to understand that duplicate luxury resources provide no benefit, other than being tradable extras.
4. UI scaling doesn't work at 1440p
5. Distance-based benefits
Some buildings and wonders, like zoos, or a power plant, grant their benefits to all owned cities within six tiles. Getting two improvements for the price of one can be game-changing. Unfortunately, Civ 6 gives no indication of how that six-tile range is determined. If my neighboring city is four tiles north and two tiles east, does that mean it also gains the benefit? You can calculate it out yourself after a building is completed, but again, why isn't there any visualization of this when you're making a building decision?
6. Camera snapping to units
You can disable this easily by a text file, but the default camera behavior can be pretty aggravating depending on how many 'awake' units you have and how widely they're distributed over the map.
Full Xxcxx School Hd 2018 Video title/name of Song / Music / Video is delivered from Youtube and maybe containing a video's copy right. This web just only a search engine media, not a storage or cloud server from the file. We just linked the file or embed from Youtube then. Download Xxcxx Xxcxx School Hd Hindi 2018 Song Mp3. We don't upload Xxcxx Xxcxx School Hd Hindi 2018, We just retail information from other sources & hyperlink to them.When there is a damaged backlink we're not in control of it. Each of the rights over the tunes would be the property of their respective owners. Xxcxx School Hd 2018 Hindi Video Download. Xxcxx School Hd 2018 Hindi Video Download is popular Song Mp3 in 2019, We just show max 40 MP3 list about your search Xxcxx School Hd 2018 Hindi Video Download Mp3, because the APIs are limited in our search system, you can download Xxcxx School Hd 2018 Hindi Video Download Mp3 in first result, but you. Xxcxx school hd 2018 hindi. Hindi Xxcxx School Hd 2018 Stay With Me Rod Stewart Silambattam Movie Dual Audio Kannathil Muthathin Eeram Mp3 Song Download Starmusiq Dj Lady Amar Mix Mere Raskmer Qumar Album Song Downlod Mara Raska Kamar Song Mp3 Download Playtamil Net Nenu Local Movie Background Music Downlod Play Tamil Karuppan Movie Hd Download Koe Devana Kahta H Sayre. Xxcxx School Hd Video 2018 title/name of Song / Music / Video is delivered from Youtube and maybe containing a video's copy right. This web just only a search engine media, not a storage or cloud server from the file. We just linked the file or embed from Youtube then.
7. Tourism is the loneliest number
I enjoyed my run as Teddy Roosevelt. I founded New York and Yosemite on the same turn! Hell yeah. Accumulating great works and great people remains a satisfying part of Civ: deploying Chopin or Mary Shelley or Dvorak and seeing their creations spring to life, fullscreen, feels like grabbing epic loot off a boss in Diablo.
Ultimately, though, tourism in Civ 6 is a number that you watch go up until you win. At the risk of sounding like a broken record, there's no visualization to help me delight in the idea of citizens visiting my museums and resorts. I don't get the same visual payoff that I do with a science victory, where I get to see each stage of the Mars mission shot into space. That's a shame because Civ 6 has some wonderful, handcrafted details: if you build Cristo Redentor, for example, depending on the time of day. But there's no expression of Berlin or Jerusalem being thriving hubs of travel and culture.
Broken record time: tourism's nuances are also poorly explained. I have to do a lot of mouse-hovering over icons to figure out that India's religion is boosting the tourists I get from them, or that, because Germany grabbed the Enlightenment civic, I'm getting fewer tourists from them. Culture also doesn't interact with many of the game's other systems, other than spies. What if tourists had a negative impact on housing?
8. The religious endgame
For many of the same reasons, I find Civ 6's religious victory unsatisfying. Because you've only got three units, it's attrition with very little strategy underneath it. Although some civs like Kongo have interesting interactions with religion, and the 'faith race' to earn a great prophet is interesting, religious warfare essentially operates on a parallel plane from the rest of the game, disconnected from Civ's other systems and goals.
9. The spy assignment UI
![Civ Civ](https://vignette.wikia.nocookie.net/civilization/images/6/6d/Helicopter_gunship_%28Civ5%29.png/revision/latest/scale-to-width-down/350?cb=20120412215956)
Please, just let me click on the tile I'd like to place my spy.
10. The hidden unit selection menu
'Now where did I put Leonardo da Vinci?' Seriously, I had to help different find this thing.
11. The ancient secret of tile swapping
Dark youtube theme firefox. It's strange that the Very Useful ability to swap tiles between bordering cities is buried under the citizen management button. Swapping a big farm or production tile can make all the difference when you're managing population growth or wonder progress.
12. And Civ's secret spreadsheets
Blame this on my own illiteracy (or on #4), but I didn't find the incredibly useful 'View Reports' button until about 40 hours in. It's right there, staring at you in the top-middle of the screen, ready to table a bunch of valuable info your cities' output.
13. Diplomacy menu 'lag'
I can click on things within the diplomacy menu while a turn is processing, but that my inputs don't resolve until the turn is done processing. It's weird to be able to push these buttons and have them not immediately respond. Likewise, visualizations like the worker allocation view aren't usable while a turn's being processed.
14. Housing isn't visualized
Housing becomes a big concern in the mid-game before you unlock neighborhoods, and yet Civ 6 hides where housing is distributed across your tiles. There is a for this, but it's not great.
..And, yeah, the AI, which T.J. dug into in greater detail at the bottom of his .
This question already has an answer here:
- Is there a way to locate Strategic Resources on the map? 3 answers
After I researched Biology I found 2 sources of oil and after that turn the oil signals dissappeared and i dont know where these sources are.How i can identify them ? I have a World like map and i have all America dominated.
Thanks
WashuWashu21933 gold badges55 silver badges1212 bronze badges
marked as duplicate by shanodin, BlueRaja - Danny Pflughoeft, 3ventic, kalina, Private PansyOct 26 '13 at 10:16
This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.
1 Answer
Oil is a strategic resource in Civilization 5 that can be found on Desert, Snow, Tundra or Coast. You need to make an oil well on land to get at it or an offshore platform to get at it on the sea.
Masih AkbariMasih Akbari