8/12/2019 Power Shortage Kotor 2
I just finished Knights of the Old Republic and would like to know if I can import the save files in the second game like it can be done in Mass Effect?
I know that Kotor 2 is not made by Bioware.
Also a minor question for the end:
Is the Star Forge actually drawing power from a star?
Alok
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1 AnswerPower Shortage Kotor 2017
The second game doesn't follow on directly from the first - most of the characters are different, with some familiar faces and places. So there's little sense in importing a save game, in that respect.
According to this FAQ, there is no way to import a save game from the first game.
Kotor 2 Builds
edit as for your other question:
The Star Forge was slowly consuming mass and energy from the star, providing the materials for thousands of ships. It also drew upon the darker side of the Force in many ways. more information here
AlexAlex
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Obviously this post will contain some spoilers for certain quests and the story, so if you're desiring to avoid those, I'd skip over this. For those that have played the game a couple times and have typically blundered around Nar Shaddaa like I have, this might help.
Not sure if it makes a difference, but I play with TSLRCM.
This guide is for completing the most content you can (LS oriented, some steps would change if you're DS) before progressing the main story (Red Eclipse, Visquis, etc.) in the most efficient way possible. Nar Shaddaa can inherently be confusing and annoying if you're wanting to complete as much content as possible and not be wandering around for forever. Unfortunately, some running back and forth is necessary, but that's why there's Force Speed.
I had created a thread a couple days ago asking for help since it's been a while since playing, and I want to thank everyone who responded, but especially /u/Snigaroo who offered a super detailed response. I must have messed up along the way because after following his outline I was forced to progress the story before I wanted to.
However, his advice is certainly the foundation for this guide as it gave me a much needed place to start, so thanks to him again!
THE GUIDE:
1. Landing Pad
Feel free to complete this entire area other than going near the Ebon Hawk owner, do not talk to him. Talk to everyone else, perform every quest, do the Swoop Race (if you're in the need for some credits, before you race remove your party members via the companion menu so you don't lose influence and after you win use Force Persuade to get all the credits from winning, does give DS points, but is a minor hit, then re-add party members). Don't forget to initiate the merchant war.
Loot all the containers and find one of the parts needed to repair the airspeeder later on.
1.5 Ebon Hawk (Optional)
If Nar Shaddaa is your first planet (was for me), then feel free to return to the Ebon Hawk at this point to fight Visas and have her join your party. If you purchased parts for HK, you could rebuild him here as well.
2. Docks
Make sure a stealth user is in your party. Do not talk to anyone, perform any quests, etc. Head to the residential modules located here and find the room with two thugs conversing. Enable stealth, sneak up on them, and listen to their conversation about the Juma in regards to breaking into Vogga's stash. After the dialogue and journal update, go back to the Landing Pad.
3. Cantina/Pazaak Den
Before proceeding here, make sure you have a stealth user and someone who can dance for Vogga if you're playing as a male (I used Handmaiden). Head left towards the Pazaak Den first, get in by whichever method you prefer (if playing LS best to avoid talking to the thugs waiting outside the Pazaak Den). Talk to everyone, play cards, beat The Champ once he shows up.
Head over to the Cantina. Talk to the bartender and buy some Juma. Avoid the Twi'lek who organizes dancers for Vogga for now. Head over to the two mercenaries/thugs and stealth in on their conversation. Once you have the journal update and have talked to everyone there, head over and talk to the Twi'lek and arrange to dance for Vogga, you'll be automatically transported to his location in the Docks.
4. Docks
Dance for Vogga until he falls asleep, then turn around towards the Kath Hounds' water bowl and spike it with the Juma. Feel free to break into Vogga's stash now (Security Skill required). After looting it all, speak with Vogga and arrange to take care of Goto in exchange for fuel for Telos Station.
First thing after Vogga is to speak with Fassa and complete the docking quest he offers. Head over to the residential module in the Docks and speak with everyone, picking up the missing pilot quest from the flight crew members looking for their captain, the Ithorian quest to help him get off the Docks (the power cell he offers is important, but DO NOT talk to Fassa yet, and DO NOT complete this quest now), talk to Lootra to pick up the quest for his missing wife who's in the Refugee Sector, and the Bith scientist who can hear the strange frequency.
Do the Bith's quest first in Pylon 3, then head into Jekk'jekk Tar. Go into solo mode. Either equip a gas mask or have Improved Heal at the ready to use when you get poisoned. Head into the area with the Gand, talk to the Rodian who wishes to find out the Gand Warrior's name, and complete that quest (requires high Awareness). Do not talk to the captain the flight crew is looking for, leave that quest open.
Leave Jekk'jekk Tar and complete the Bith scientist quest. Again, after picking up the Ithorian quest from earlier, do not talk to Fassa even to update it, do not complete it yet.
Samsung xpress m2022w install wifi. Head back to the Landing Pad after exploring the rest of the Docks and looting everything you can, specifically the lootable airspeeder part in this area.
Important: While in the Landing Pad you have one final chance to alter your party members. Who you choose is up to you, but I highly recommend bringing Bao-Dur for the airspeeder influence check and the possibility to build your lightsaber before dealing with the Red Eclipse. I also chose Handmaiden, since bringing Kreia results in losing influence with her when you heal the sick man in the Refugee Sector, where with Handmaiden you gain influence instead. However, if you bring Kreia you will get an opportunity to gain influence with Bao-Dur a second time once you complete the quest to reunite Lootra and his wife. I chose not to bring Kreia regardless of that opportunity.
On your way to the Refugee Sector, you'll talk with the original owner of the Ebon Hawk. For LS points (which this guide is oriented around) tell him you'll return it. Head into the Refugee Sector.
5. Refugee Sector
Kill the guards at the entrance by failing the intimidation check (if you pass it you'll have to deal with the Exchange completely in this section before continuing on).
Run down to where the refugees are and heal the sick man. We want to find Lootra's wife and tell her the path is clear to Lootra. Talk to Odin the pilot, and tell him you'll help him find a crew to work with. Also talk to the woman who got scammed who's seeking passage for her family. Tell her you'll help. Run around and get the cut-scene with the Twi'leks who tell you about Atton. Talk to them.
Leave the Refugee Sector and go back to the Landing Pad. You'll get a cut-scene about the Red Eclipse. IGNORE IT and do NOT head back to the Ebon Hawk yet.
6. Docks
Head to the residential module (do not talk to Fassa yet). Talk to the crew looking for their captain and tell them you found a pilot (Odin) to complete both their quests for LS points. Then talk to the Ithorian. Ask him about his problems again and tell him you'll pay for passage off Nar Shaddaa if he helps the scammed woman and her family from the Refugee Sector. After he agrees, head over to Lootra and complete the quest to reunite him and his wife. You should now have enough parts for a lightsaber if it's your first planet. Talk to Bao-Dur and you can build it now.
Talk to Fassa. Since you helped him earlier he'll let the Ithorian leave. Return to the Ithorian and tell him, ask for a power cell, and perform the awareness and persuade checks to make sure he helps the scammed woman and her family to complete both their quests for LS points.
Power Shortage Kotor 2 3
Head back to the Landing Pad, again avoiding going near the Ebon Hawk.
7. Refugee Sector
Time to clean up. Talk to everyone here, pick up all the quests, deal with both gangs (I wiped them both out because I'm an EXP whore- to get LS points with Serroco talk to the leader and ask him to disarm, he'll attack, kill everyone there and loot everything; try opening a container near the Exchange to make all the Gamorreans hostile, then fail an intimidation check with Saquesh to make him hostile for LS points). Complete all quests.
Go to the airspeeder, repair it (high Computer and Repair skills required), ask Bao-Dur to look over it for influence gain with him.
8. Final Step
You're all done now with pretty much every quest on Nar Shaddaa completed. All that's left is heading back to the Ebon Hawk and progressing with the main story. Once Goto is dealt with, all you have to do is speak with Vogga again to finish acquiring fuel for Telos.
If there's anything I missed, please let me know. I'm aware that some of these quests can be completed by speaking with Fassa (like helping Odin the pilot or the scammed woman) after dealing with Goto, but I wanted to help those like me who prefer completing them the way performed in this guide and more importantly before having to progress the story.
I hope this guide helps!
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Star Wars: Knights of the Old Republic II—the best KOTOR—just got a huge update, for some reason.
Why Star Wars: Knights of the Old Republic 2 Is Better Than The Original
If you ask a bunch of folks which Star Wars video game is the best, more often than not you'll …
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The update just dropped on Steam for PC, Mac, and Linux. It’s a doozy—at least, for a game that’s more than ten years old.
New features include:
For those not in the know, the Restored Content Mod is a years-spanning project that aims to return the game to its proper form—rather than the sloppy, stitched together version that was originally released due to publisher pressure and time constraints. The mod adds a handful of endings and the infamous HK Factory—among many other things—and fixes hundreds of bugs. It’s a must-download, and it’s now easy to access on KOTOR II’s Steam Workshop.
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The update comes as a surprise, given that KOTOR II hasn’t been updated in ages. I reached out to Aspyr Media—who handled the update—to find out why this happened now, but as of press time they’d yet to respond. I, however, don’t plan on looking a gift bantha in the mouth, because bantha mouths are gross. Also because KOTOR II is an amazing RPG, and now it’s better than ever. Think you’ll dive back in?
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Posted by3 years ago
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SOLVED
I've made it through Korriban and found the Jedi there. I've visited all planets and finished a significant amount of quests on each. I was completely stumped, so after some research, I downloaded KSE to check my save game details. It says 'Jedi_Found: 3'
This is my first time ever playing. I am well over 30 hours in. I don't see any hints regarding lost jedis in my quest log, other than the quest 'Lost Jedi' which references the last one I found being used as bait by the sith. How can I figure out which one I'm missing?
I'm not using any mods except for widescreen.
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Swoop Racing The Docks Entertainment Promenade After landing on Nar Shaddaa inform the winged creature who hassles the group about the parking job that you work for the exchange. He will back off quickly under threats to his life and you will gain some more dark side points. Be sure to level up your new characters and equip them with new armor and weapons. As you leave the landing pad you will run into two thugs harassing a human for wandering from the refugee sector. Beat down the thugs and tell the helpless human that he owes you. He tells you that a member of the exchange has been clamping down on the refugee sector recently. Tell the loser to shut up and get lost to gain some dark side points. Influence - Kreia There will be a man begging for money close to where the thugs were standing. Listen to Kreia's advice after dealing with them and tell her that you will take her lesson to heart. This will increase influence with her. Influence - Handmaiden In the northeast section of Nar Shaddaa there are two more thugs shaking down a citizen. You can use force persuade to convince one of them to jump off the nearby ledge. This will gain you some dark side points. After killing the other thug the handmaiden will interject with her thoughts on helping people. You can disparage Atris, but tell the handmaiden that each person learns from their experiences to gain influence with her. Tienn Tubb's Shop Take a lap around the large square area to reveal the map screen. One of the first attractions in Nar Shaddaa is Tienn Tubb's shop in the southwest corner of the map. Tienn is blind, but his droid will approach you and ask for you to find a missing droid which has been appropriated by a junk dealer named Kodin. Kodin is located in the north west section of the map in a corner. Threaten him with harm in order to obtain the droid and take it back to Tienn. Talk to Tienn's droid to obtain a free shield upgrade. If you choose to shake down the droid for more compensation you will loose influence with T3-M4. Outdoor Merchant Quest There are two outdoor merchants on the landing pad: Geeda and Oondar. You can play them off of each other to gain a discount at both shops. There is also a light and dark side points opportunity. Side with Oondar and kill Geeda to receive dark side points and side with Geeda to receive light side points. Behind Oondar the merchant is a door leading to a supply room. There is a deal gone bad going down behind the door so get ready for a battle against four thugs once you enter the room. Collect the items from the containers after the battle. <tbody> </tbody>
The swoop racing track is in the north west corner of the refugee area behind a door. You will see a man passed out on the floor. To the right of him is a Twi'lek named Borna Lys. She explains that the swoop races are rigged because there is a droid challenger who cannot lose. Negotiate with her to obtain the access codes to this droid's cage, reminding her that you both stand to benefit from its sabotage.
Access the droid in the next room and reprogram it to think that it is about to crash in a swoop race. The droid will self destruct. Lie about your involvement with the explosion and suggest that the track is sold to Borna to cover the cost of the droid. Then speak to Borna to take your share of the profits. You can now enter the swoop races. If you win (the swoop race cheat helps) you can use force persuade to take all of the winnings thus gaining dark side points. The Docks If you decide to take the dancing quest you will be transported to Vogga's Enclave on the docks. Speak to Vogga and negotiate a deal for a new fuel source for Citadel Station in return for getting rid of Goto, an Exchange member. Also, mention that you have been sent to dance for him for some experience. <tbody> </tbody>
Down the hall from the Hut there is an alien named Bith. He has found an alternate fuel source that would be useful for the inhabitants of Citadel station. If you have taken the quests from Lt. Green on Citedel station you will want to take this fuel source idea for yourself. This can either be done through negotiations, or by killing Bith. The latter will give you glorious dark side points.
Pylon Quest Outside on the docks there are three pylons in a row. At the entrance walkway to pylon two there is a computer console. You can use a computer spike to optimize power to the three pylons and receive experience. Walk towards pylon 1 to trigger a scene with Han Har the Wookiee. Walk towards the doorway to the Landing pad to trigger another scene with this bounty hunter. Talk to Fassa who is by the walkway leading to pylon 2 to receive the pylon quest. You must first power up all of the pylons from the console next to Fassa. Then there is a puzzle involving the ship's signatures. The rules to this puzzle are as follows. The higher set of numbers gets priority. The first set of two numbers is always the same as the second set of two. If there is a tie, then the last set of two numbers takes priority. Using these rules the ships should be arranged in this order: Silver Zypher Alakandor Toorna For completing this task you will receive the Jal Shey Neophyte Armor which is very useful because it does not restrict force powers. The Flop House On the western side of the docks there is a door to the flop house. The first room on the right contains a group of Mandalorians that can be taunted. In the room across from this one there is a container filled with items. <tbody> </tbody>
? In the first room across from the entrance, use stealth to come across two thugs discussing how to break into Vogga the Hut's chambers. This will allow you to purchase juma juice at the cantina. You will use this item when you accept the dancing mission which begins in the Cantina. During the course of that quest you will put Voga the Hut to sleep with your dancing and then spike the Kath hound's drinking bowl. This will give you access to Voga's storage room.
? The second room contains a crew member of the Lunar Shadow. Here you can receive a quest to get the captain of the ship out of the alien bar Jekk'Jekk Tarr. Also, take the credits from the container in this room and the next room on the right. The Jekk'Jekk Tarr Bar is located next to pylon 3. The captain is located in the corner of the Arid Room and you can force persuade him to rejoin his crew. ? In the fourth room on the right there is a Sith Scientist investigating a signal that is only audible to his ears. Tell him that his work sounds interesting and eventually he will offer you a fetch mission leading to Pylon 3. When you reach this destination you will find a dead Twi'lek who has been robbed. The door will slam shut and you will have to battle against the cleaning droid. This enemy drops a number of very useful droid upgrades. Return to the flophouse to find the scientist's arm and a data pad that recorded his demise. ? Turn the corner and speak to Lasavvou in the first room on the left. You can trick him into thinking you are the docking authority and gain some credits. You can also agree to talk to the dock master for him and receive a new quest. ? The next room on the left has a backpack filled with items. ? The third room of the left contains a man who is looking for his wife. You have the option to tell him to join the exchange and tell them that you sent him. Entertainment Promenade This section is located to the east of the landing pad. To the left of the entrance there is an alien named Twik'Gar who will ask you to get Geredi to leave the Pazak Den. To the right of the door there is a small mousy creature named Kaalah-nah. Because the Pazak den is locked to those who don't have a code, pay the mouse to give you the password. Pazaak Den Geredi can be found in a corner in the Pazaak Den. Lie to him and say that there is a female Twi'lek waiting for him outside and he will meet his doom in the form of the thugs you spoke to earlier. This little trick will earn some dark side points. Speak to the Twi'lek in the corner next to Geredi to automatically win a game of Pazaak and increase your reputation amongst the players. Near the bar there is a droid that has been programmed to love playing Pazaak even though she is not a very good player. This character can be used to slowly win money, or you can offer to repair her. An awareness response will indicate that there is a transponder located under the droid's arm just like the swoop racing droid. Repair the droid and she will thank you. At this point, a mouse like creature will enter the den and claim to be an unbeatable Pazaak player. The importance of this character is that he allows a maximum wager of 500 credits. Be warned, he also plays with rare tie breaker cards that will win on a push and + or - 10 cards that can drastically change his hand. Its best to face this player when you have an elite side deck. <tbody> </tbody>
Enter stealth mode and walk to the right side of the bar to overhear the Vogga thugs and gain some experience. (Before starting this quest, see the section on the flophouse. In order to break into Vogga's chambers you need to prepare yourself before dancing for him.) In the cantina, walk up to the group of dancers on the left side of the room. A Twi'lek named Domo will ask you to help him find dancers for Vogga the Hut. If the handmaiden is in your party, you can offer her as a dancer. She will not have a problem with performing this task and this will gain you access to Vogga's chambers. You also get to keep the slave dancer outfit.
Jekk'Jekk Tarr Bar Before entering this bar be sure to equip all organic party members with a breath mask so that they are not harmed by the fumes inside. If there are not enough masks to go around, enter solo mode. At first there are three rooms open in the Bar. The captain of the ship mentioned in the flop house is in the Arid room and can be convinced to return to his shipmates. There is nothing left to do in this area, you must first Refugee Sector Upon entering the refugee sector you will be stopped by two thugs who demand a toll payment. You have the option to ask them about Lorta if you talked to him in the Flophouse. You can force persuade the thugs to let you pass, or face them in battle. The only open direction is to take a left down a ramp. Keep heading down to enter the Refugee commons Refugee Commons Upon entering this sector there is a sick man to your right. Convince him to kill himself for the good of others to earn some dark side points. Wandering through this area will cause you to be approached by two Twi'lek who inform you that Atton is a cold blooded murderer. There are many refugees in this sector that ask for help, but these lead to light side points so it is better to ignore their pleas for help. Serroco Thugs If you continue to walk east using the ramps you will eventually reach an area filled Serroco Thugs. You can choose to pick a fight with this scum, but be warned you will have to fight them all at once. On the very eastern edge of this area there is an air speeder that requires part to get it working again. Be sure to check all of the cargo bins in the Serroco controlled areas for lots of useful items. Exchange Travel to the south and then take the ramps to the west to find the entrance to the exchange headquarters. In the Exchange there are plasteel containers in almost every room. You can take the items inside using a stealth field generator, or just grab them and prepare to fight the thugs in the room. <tbody> </tbody>
About three rooms into the exchange there is a locked door where Nadaa's daughter Adana is being kept. She was the woman living in the Refugee Commons. You can save the girl without gaining light side points, and gain experience for completing the quest. If you return to the mother after saving the daughter she will reward you with a Sigil crystal lightsaber crystal.
Take the hallway through the dining room and into the heart of the exchange where Saquesh is standing by a window. Speak to Saquesh and force persuade him to let Adana go, even though you have just saved her. Then use the response 'you will die anyway'. This will lead to experience and dark side points. Be aware that once you start battling Saquesh you will also have to face the thugs in the dining room behind you. Don't let yourself be overwhelmed with the large number of enemies in the area. After clearing out the exchange, you should be out of quests to perform on Nar Shaddaa. Your only option is to return to the Ebon Hawk. But don't get too excited, this planet still has a few surprises to throw at you.
Skyrim special edition magic mod. The utility and variety of spells is unreal.For example, there's an Alteration spell that makes you run much faster and is very inexpensive to cast.
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